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Aaron Barr
Mandala Shader 2016
Exploring recursion... a generative composition is placed into a Mandala shader and a 2D mandala is created... that 2D mandala is then wrapped around a mesh and an audio reactive displacement shader, displaces the elevation of the mesh which is then passed back into our Mandala shader. This new 3D Mandala render is placed right back into the audio reactive displacement mesh and finally dropped into the Mandala shader a third and final time to create these animation/composition.

#Processing #HypeFramework #GLSL #RealTime #AudioReactive #DisplacementShader #MandalaShader